Recently I had the fantastic oppurtunity to work with Jennifer Walshe (no relation), and the Stuttgart Young Opera society on an opera meant for a younger audience, entitled 'Die Taktik'
I was tasked with collecting footage from video games of all types, editing it, and then submitting it to Jennifer Walshe, who would then distribute it to her team. This was then used on 3 huge screens behind the stage, creating a mesmerizing display to add to the ensemble and performers on stage.
I was a fantastic experience to see footage I had spent months collecting on the main screen, and I learnt a lot about working with a team, and seeing the project evolve. Jennifer Walshe has an amazing record of projects, and it was a real honor to work with her and the team in Stuttgart who handled the legal aspects of what we were attempting.
Developers from Microsoft to individual hobby programmers were really excited to be a part of it, and working with the smaller games that I had found online was probably the most satisfying thing. Games like 'Gymnast' or 'Space Engine' are barely known, and to see them cemented in Stuttgart opera history thanks to me was a great feeling.
Here are some still images, and a link to the website: Oper Stuttgart
Like I said, this was an incredible experience, and I learnt a lot about engine limitations (and getting around them), image composition, and team co-ordination. This was a huge project, and so it was key that everything ran smoothly.
Joe
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