Friday 10 August 2012

Project Harmony

'Project Harmony' was a project I worked on with two other friends of mine last summer.  We were commissioned to create it by an organisation called 'Touchpoint', who visit Universities and recieve pitches from students about a project that combines multiple areas of media, from drama to games to music. We jumped at the chance, and pitched an idea about 'combining music creation with video games that people would be able to recognise and enjoy without a background in either'.

The pitch obviously went down well because we were given some funding to help us make a demo of this game, and then show it to an audience of students 8 months down the line.

This was the first time I'd worked on a game of this scale outside of course stuff, so it was a pretty huge leap. Many late hours were spent designing the initial world before we parted ways for the summer, but the story of a world surrounded in privatised musical culture was something we were really excited about.

One snag we came across was that working from three (yes three) seperated countries made it incredibly hard to keep tabs on what was going on, and whether people were keeping to schedule or not. Eventually we settled into a routine of daily skype meetings and use of 'Tortoise SVN', a great piece of software that made it much easier to have a consistent vision between the three of us.

Here's a video of one of the demo builds we managed to get finished in time for the show. More than a few all-nighters were pulled towards the end but we ended up with a playable demo that got a great reception from people at touchpoint, and the students who came to attend.


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