Friday, 10 August 2012

'Angry Bots' Audio swap with Unity

I've been meaning to experiment in Unity for a while, but building a whole game on my own has always felt like too much to do straight away. I've played around making simple brick-breaker things, but anything more than that seems like a long climb. The combination of 3D assets and programming skills has been a big part of this, and so I decided to do something a little more manageable.

An so I present a fun little project- Audio replacement in 'Angry Bots', the standalone demo that comes with the free version of Unity:



 

 

I was really impressed by the way Unity is laid out, and so the process of finding the audio clips wasn't too hard. Recording them was fun as well (it's all my own voice in the video), but the real challenge came when sorting through the game's architecture, and finding out what triggered the audio, and where the .ogg files were stored. My Javascript knowledge was pretty much non-existent at the start of this project, but by the end it had improved massively. I still wouldn't be able to do anything good from scratch, but in terms of looking at existing code, understanding it and modifying it I feel like I'm well on the way.

Next up is going to be an overhaul of something similar in UDK, only with out the unintended comedic value this seems to have!

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